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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Game : MonoBehaviour
- {
- private void Awake()
- {
- GameSrartEvent.Register(OnGameStart);
- }
- private void OnGameStart()
- {
- transform.Find("Enemies").gameObject.SetActive(true);
- }
- private void OnDestroy()
- {
- GameSrartEvent.UnRegister(OnGameStart);
- }
- }
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