Arsene 4 年之前
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共有 20 个文件被更改,包括 1413 次插入3 次删除
  1. 8 0
      Assets/FrameWorkDesign/Example/InterfaceDesign.meta
  2. 32 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.cs
  3. 11 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.cs.meta
  4. 341 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.unity
  5. 7 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.unity.meta
  6. 84 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceRuleExample.cs
  7. 11 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceRuleExample.cs.meta
  8. 341 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceRuleExample.unity
  9. 7 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceRuleExample.unity.meta
  10. 64 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceStructExample.cs
  11. 11 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceStructExample.cs.meta
  12. 341 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceStructExample.unity
  13. 7 0
      Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceStructExample.unity.meta
  14. 87 3
      Assets/FrameWorkDesign/FrameWork/Architecture/Architecture.cs
  15. 8 0
      Assets/FrameWorkDesign/FrameWork/Architecture/IBelongToArchitecture.cs
  16. 11 0
      Assets/FrameWorkDesign/FrameWork/Architecture/IBelongToArchitecture.cs.meta
  17. 8 0
      Assets/FrameWorkDesign/FrameWork/Architecture/IModel.cs
  18. 11 0
      Assets/FrameWorkDesign/FrameWork/Architecture/IModel.cs.meta
  19. 12 0
      Assets/FrameWorkDesign/FrameWork/Architecture/ISystem.cs
  20. 11 0
      Assets/FrameWorkDesign/FrameWork/Architecture/ISystem.cs.meta

+ 8 - 0
Assets/FrameWorkDesign/Example/InterfaceDesign.meta

@@ -0,0 +1,8 @@
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+ 32 - 0
Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.cs

@@ -0,0 +1,32 @@
+using UnityEngine;
+
+namespace FrameWorkDesign
+{
+    public interface ICanSayHello
+    {
+        void SayHello();
+        void SayOther();
+    }
+    public class InterfaceDesignExample : MonoBehaviour, ICanSayHello
+    {
+        //接口隐式实现
+        public void SayHello()
+        {
+            Debug.Log("Hello");
+        }
+        //接口的显式实现
+        void ICanSayHello.SayOther()
+        {
+            Debug.Log("Other");
+        }
+
+        private void Start()
+        {
+            this.SayHello();
+
+            (this as ICanSayHello).SayOther();
+        }
+    }
+
+}
+

+ 11 - 0
Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceDesignExample.cs.meta

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+ 341 - 0
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Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceRuleExample.cs

@@ -0,0 +1,84 @@
+using UnityEngine;
+
+namespace FrameWorkDesign
+{
+    public class CanDoEverything
+    {
+        public void DoSomething1()
+        {
+            Debug.Log("DoSomething1");
+        }
+        public void DoSomething2()
+        {
+            Debug.Log("DoSomething2");
+        }
+        public void DoSomething3()
+        {
+            Debug.Log("DoSomething3");
+        }
+    }
+
+    public interface IHasEverything
+    {
+        CanDoEverything CanDoEverything { get; }
+    }
+
+    public interface ICanDoSomething1 : IHasEverything
+    {
+
+    }
+    public static class ICanDoSomething1Extension
+    {
+        public static void DoSomething1(this ICanDoSomething1 self)
+        {
+            self.CanDoEverything.DoSomething1();
+        }
+    }
+
+    public interface ICanDoSomething2 : IHasEverything
+    {
+
+    }
+    public static class ICanDoSomething2Extension
+    {
+        public static void DoSomething2(this ICanDoSomething2 self)
+        {
+            self.CanDoEverything.DoSomething2();
+        }
+    }
+    public interface ICanDoSomething3 : IHasEverything
+    {
+
+    }
+    public static class ICanDoSomething3Extension
+    {
+        public static void DoSomething3(this ICanDoSomething3 self)
+        {
+            self.CanDoEverything.DoSomething3();
+        }
+    }
+
+    public class InterfaceRuleExample : MonoBehaviour
+    {
+        public class OnlyCanDo1 : ICanDoSomething1
+        {
+            CanDoEverything IHasEverything.CanDoEverything { get; } = new CanDoEverything();
+        }
+        public class OnlyCanDo23 : ICanDoSomething2, ICanDoSomething3
+        {
+            CanDoEverything IHasEverything.CanDoEverything { get; } = new CanDoEverything();
+        }
+        private void Start()
+        {
+            var onlyCanDo1 = new OnlyCanDo1();
+            onlyCanDo1.DoSomething1();
+
+            var onlyCanDo23 = new OnlyCanDo23();
+            onlyCanDo23.DoSomething2();
+            onlyCanDo23.DoSomething3();
+        }
+    }
+
+}
+
+

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Assets/FrameWorkDesign/Example/InterfaceDesign/InterfaceStructExample.cs

@@ -0,0 +1,64 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace FrameWorkDesign.Example
+{
+    public class InterfaceStructExample : MonoBehaviour
+    {
+        public interface ICustomScript
+        {
+            void Start();
+            void Update();
+            void Destroy();
+        }
+
+        public abstract class CustomScript : ICustomScript
+        {
+
+            void ICustomScript.Start()
+            {
+                OnStart();
+
+            }
+            void ICustomScript.Update()
+            {
+                OnUpdate();
+            }
+            void ICustomScript.Destroy()
+            {
+
+                OnDestroy();
+            }
+            protected abstract void OnStart();
+            protected abstract void OnUpdate();
+            protected abstract void OnDestroy();
+        }
+        public class MyScript : CustomScript
+        {
+            protected override void OnStart()
+            {
+                Debug.Log("On Start");
+            }
+
+            protected override void OnUpdate()
+            {
+                Debug.Log("On Update");
+            }
+            protected override void OnDestroy()
+            {
+                Debug.Log("On Destroy");
+            }
+
+        }
+        private void Start()
+        {
+            //一般是底层代码
+            ICustomScript myScript = new MyScript();
+            myScript.Start();
+            myScript.Update();
+            myScript.Destroy();
+        }
+    }
+
+}

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+ 87 - 3
Assets/FrameWorkDesign/FrameWork/Architecture/Architecture.cs

@@ -1,12 +1,34 @@
 using FrameWorkDesign.Example;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 namespace FrameWorkDesign
 {
-    public abstract class Architecture<T> where T : Architecture<T>, new()
+    public interface IArchitecture
     {
+        void RegisterSystem<T>(T system) where T : ISystem;
+        void RegisterModel<T>(T model) where T : IModel;
+        void RegisterUtility<T>(T utility);
+
+        T GetModel<T>() where T : class, IModel;
+
+        T GetUtility<T>() where T : class;
+    }
+    public abstract class Architecture<T>:IArchitecture where T : Architecture<T>, new()
+    {
+        /// <summary>
+        /// 是否初始化完成
+        /// </summary>
+        private bool mInited = false;
+
+        private List<IModel> mModels = new List<IModel>();
+
+        private List<ISystem> mSystems = new List<ISystem>();
+
+        public static Action<T> OnRegisterPatch = architecture => { };
+
         private static T mArchitecture;
         static void MakeSureArchitecture()
         {
@@ -14,6 +36,24 @@ namespace FrameWorkDesign
             {
                 mArchitecture = new T();
                 mArchitecture.Init();
+
+                OnRegisterPatch?.Invoke(mArchitecture);
+
+                foreach (var architectureSystem in mArchitecture.mSystems)
+                {
+                    architectureSystem.Init();
+                }
+
+                mArchitecture.mModels.Clear();
+
+                foreach (var architectureModel in mArchitecture.mModels)
+                {
+                    architectureModel.Init();
+                }
+
+                mArchitecture.mSystems.Clear();
+
+                mArchitecture.mInited = true;
             }
         }
         protected abstract void Init();
@@ -26,13 +66,57 @@ namespace FrameWorkDesign
             return mArchitecture.mContainer.Get<T>();
         }
 
-        public void Register<T>(T instance)
+        public static void Register<T>(T instance)
         {
             MakeSureArchitecture();
 
             mArchitecture.mContainer.Register<T>(instance);
         }
-    }
 
+        public void RegisterModel<T>(T model) where T:IModel
+        {
+            model.Architecture= this;
+            mContainer.Register<T>(model);
+
+            if (!mInited)
+            {
+                mModels.Add(model);
+            }
+            else
+            {
+                model.Init();
+            }
+        }
+
+        public T GetUtility<T>() where T : class
+        {
+            return mContainer.Get<T>();
+        }
+
+        public T GetModel<T>() where T : class,IModel
+        {
+            return mContainer.Get<T>();
+        }
+
+        public void RegisterUtility<T>(T utility)
+        {
+            mContainer.Register<T>(utility);
+        }
+
+        public void RegisterSystem<T>(T system) where T : ISystem
+        {
+            system.Architecture = this;
+            mContainer.Register<T>(system);
+
+            if (!mInited)
+            {
+                mSystems.Add(system);
+            }
+            else
+            {
+                system.Init();
+            }
+        }
+    }
 }
 

+ 8 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/IBelongToArchitecture.cs

@@ -0,0 +1,8 @@
+namespace FrameWorkDesign
+{
+    public interface IBelongToArchitecture
+    {
+        IArchitecture Architecture { get; set; }
+    }
+}
+

+ 11 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/IBelongToArchitecture.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 35bdb62c6af108745a6cdc144308222f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/IModel.cs

@@ -0,0 +1,8 @@
+namespace FrameWorkDesign
+{
+    public interface IModel : IBelongToArchitecture
+    {
+        void Init();
+    }
+}
+

+ 11 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/IModel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3e6fc081332d83746b21098a515bd58a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
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+ 12 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/ISystem.cs

@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace FrameWorkDesign
+{
+    public interface ISystem : IBelongToArchitecture
+    {
+        void Init();
+    }
+}
+

+ 11 - 0
Assets/FrameWorkDesign/FrameWork/Architecture/ISystem.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e4cce22d190d22a4bbb6cd7fb4343c19
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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